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published 1 year ago, submitted by kannan kannan 1 year ago

blog.atebits.com — SimFinger is a little app wrote by this authour. It’s not a screencapture tool, rather it’s a bundle of little tricks to make a screencapture of the iPhone Simulator suck less. read more...

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3
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published 1 year ago, submitted by kannan kannan 1 year ago

iloveco.de — Hi there! This tutorial is going to show you how to post “tweets” to Twitter. The following code comes directly from my ASTwitterLibrary, which is a complete library of methods for Applescript that you can use to interact with Twitter. read more...

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published 1 year ago, submitted by kannan kannan 1 year ago

iloveco.de — The goal of this tutorial is to teach you how to create an icon in the menu bar for your application, which when pressed, activates the main application window. An example of this can be seen in the Iconfactory’s Twitterrific. The main class you will be exploring in this tutorial is NSStatusItem. read more...

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3
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published 1 year ago, submitted by kannan kannan 1 year ago

iloveco.de — This tutorial will teach you how to make the small handle that goes on a bottom bar of some apps such as Fontcase. read more...

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published 1 year ago, submitted by coreyf 1 year ago

theflyingjalapenolives.com — Article on work habits read more...

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published 1 year ago, submitted by kannan kannan 1 year ago

servin.com — The UIDevice is a class that provides information about the iPhone or iPod Touch device. Some of the information provided by UIDevice is static, such as device name or system version. Other information, such as the device orientation information, is dynamic. It gives current status as to whether the device is face up, face down, in portrait or in landscape orientation. In this tutorial, you will learn how to use the UIDevice class. read more...

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published 1 year ago, submitted by kannan kannan 1 year ago

mobileorchard.com — Tis post explains how to create in-app email to a simple iPhone application using the new-in-3.0 MessageUI framework. read more...

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published 1 year ago, submitted by kannan kannan 1 year ago

mobileorchard.com — One of the most painful is the lack of feature-limited trials. Applications are either completely free, or the customer must pay up front, sight unseen. The proliferation of “Lite” applications is a direct result of this shortcoming. Publishers will often create two application versions: the first is fully functional but costs money, the second is “Lite” and comes with limited features but zero price tag. The goal is for prospective customers to try the free version first and then decide to buy the paid full version separately if they like it. Because free applications have greater exposure this approach is widely advocated as a means to increase visibility and grow sales. When building a game or other stateless application the approach makes complete sense. However, utility applications often maintain information entered by the device owner. Application authors are faced with a dilemma because the iPhone’s security sandbox prevents one application from reading another application’s files. Thus, when customers upgrade from the Lite application they are penalized by having to re-enter all data! read more...

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3
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published 1 year ago, submitted by kannan kannan 1 year ago

mobileorchard.com — This post covers the basics of reading-from and writing-to the pasteboard. read more...

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published 1 year ago, submitted by kannan kannan 1 year ago

icodeblog.com — This is the second series of tutorials introducing readers to Objective C. read more...

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published 1 year ago, submitted by kannan kannan 1 year ago

icodeblog.com — An authour of this post shows how to build is that it will use an XML file online to get the URL and title of a given picture. For each URL and Title pair a view will be created with a UIImageView showing the image and a UILabel showing the title. Each of these views will be placed in a UIScrollView to flip through, like th functinoality of the Photos app. read more...

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published 1 year ago, submitted by kannan kannan 1 year ago

icodeblog.com — This is going to be the first in a series of screencasts that are focused at people just beginning to work with Objective C and Cocoa. For many reasons the beginnings of learning cocoa development can be frusterating and lonely to a point. Only now is Objective C and Cocoa development gaining the kind of momentum to drive the creation of resources such as iCodeBlog and others. read more...

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published 1 year, 1 month ago, submitted by coreyf 1 year, 1 month ago

theflyingjalapenolives.com — Deleting Multiple UITableViewCells with Animation. read more...

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published 1 year, 1 month ago, submitted by MattjDrake MattjDrake 1 year, 1 month ago

howtomakeiphoneapps.com — Last week I polled the Twitterati about how to promote iPhone apps. I thought it would be interesting to share the results and some discussion on this topic. read more...

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published 1 year, 1 month ago, submitted by kannan kannan 1 year, 1 month ago

iappdevs.com — “CodeSign error: a valid provisioning profile is required for product type ‘Application’ in SDK ‘Device - iPhone OS 2.2″ This error will appear when you update your provisioning profile in iPhone SDK 2.2 or after the expiration of developer certificate and that you have a new provisioning profile from the developer portal This is the solution (which is modified from http://www.furmanek.net/54/iphone-sdk-22-codesign-error/) read more...

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3
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published 1 year, 1 month ago, submitted by kannan kannan 1 year, 1 month ago

iappdevs.com — Several native applications on the iPhone use application badges as an indicator of new messages, think email and SMS. Creating badges is quite straightforward and is nothing more than a method call, passing in the desired number to display.The post shows how a badge may look when applied to your application. read more...

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